The artwork opens as a coarse grid of coloured blocks, with no outline to speak of. Each miss adds resolution, and the picture keeps sharpening until you get it.
Colour is the clue here, not shape: the main colour usually points at the type, and the position of the accent colour often gives the Pokémon away.
How to play
Pixel mode shows a Pokémon's official artwork shrunk to a few pixels per side and blown back up, so it opens as a grid of coloured blocks. Name the Pokémon. Every wrong guess adds resolution, and the picture keeps sharpening until you get it.
At the start there is no outline to speak of, only colour and where it sits. That makes it a different skill from a silhouette: you are recognising a palette, not a shape.
Look at the main colour first and at how much of the square it fills. One large block of a single colour points to a round, compact Pokémon; colour spread thin in a tall or wide strip points to a long or lanky one.
Then look for the accent. Most designs have one strong secondary colour, a belly, a flame, a shell, a mane, and its position in the grid often gives the Pokémon away before any edge does.
As many as you need. Your score is the number of guesses it took.
No. Each variant has its own daily Pokémon, picked from the date.
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