Party Mode

Party turns the puzzles into a race. Everyone in the room gets the same target and the same round timer, and the standings update as answers land.

Open a room and share the code, or type in a code you were given — no account either way, and a dropped player keeps their seat and score on reconnect.

Party turns the daily puzzles into something you play against other people instead of against the clock. A room runs a series of rounds, everyone answers the same prompt at the same time, and points are awarded per round with standings carried through to the end.

How to play

Party Mode

It is played online: one person opens a room, everyone else joins with the four-letter code from wherever they are, and every screen stays in sync over a live connection.

Setting up a room

One player creates the room and gets a short code. Everyone else joins with that code, picks a name, and waits in the lobby until the host starts. There is no account step at any point — the code is the only thing anyone needs.

Rounds are revealed to everybody simultaneously, and the answer is shown once the round closes so the group can see how each guess landed before the next one starts.

Scoring and pacing

  • Points are paid for being close, not just for being right: an exact hit is worth 1000, ten places off still pays about 700, a hundred off pays 200. Answering first is worth nothing on its own.
  • Standings are visible between rounds, which keeps a trailing player in the game and makes the last round genuinely decisive.
  • Shorter rooms of a few rounds work better for a mixed group; long rooms favour whoever knows the Pokédex best and stop being close.
  • Because near misses still score, a player who knows roughly where a species sits in the dex stays in the match even without knowing the number — the gap only opens up over several rounds.

Staying in sync

Answers, the countdown and the standings update on every screen at once, so the room always agrees on where the match stands without anyone reading results out loud.

A dropped connection is not the end of a match. Rejoining with the same code restores the seat and the score, and the room only stops waiting on a player who leaves on purpose.

How many people can join?

A room comfortably handles a normal group of friends; it is built for a party, not a broadcast.

Do we all need accounts?

No. A room code and a display name are the whole setup.

Can we play the daily puzzle together?

Party rounds are drawn separately so nobody spoils the day's puzzle for the rest of the group.

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