Rank Daily

Ten Pokémon and one rotating stat: HP, Attack, Defense, Special Attack, Special Defense or Speed. Drag them until they run from highest to lowest.

Attempts are unlimited and every submission locks in the positions you got right, so the puzzle narrows down as you go. Speed causes the most upsets.

Rank gives you ten Pokémon and one base stat, and asks you to put them in order from highest to lowest in that stat. The stat rotates on a six-day cycle through HP, Attack, Defense, Special Attack, Special Defense and Speed, so the same ten Pokémon would demand a completely different order on a different day.

How to play

Rank Mode

Attempts are unlimited and each submission marks which positions are already correct, so a round is less a single guess than a search: you lock what is confirmed and permute the rest until the board goes green.

Reading the feedback

After you submit, a correct position is marked in place. A mark means that Pokémon is exactly where it belongs in the final order — not that it is near, and not that it is in the right half. Everything unmarked is wrong and needs to move.

Because the feedback is positional rather than pairwise, a single mark is worth more than it looks: it splits the board into an upper and a lower region that can then be solved independently.

A method that works

  • Place the extremes first. The highest and lowest in a stat are usually obvious, and fixing them turns ten unknowns into eight.
  • Sort into tiers before you sort into positions. Group the ten into high, middle and low, then order inside each group — it is far less error-prone than ranking ten at once.
  • After a submission, never move a marked Pokémon. Permute only the unmarked ones; moving a confirmed slot throws away information you already paid for.
  • When two feel identical, swap them and resubmit. A single swap isolates the pair cleanly, since everything else stays put.
  • Remember the stat changes daily. Yesterday's intuition about the same Pokémon is actively misleading if the stat rotated.

What trips people up

  • Fully evolved does not mean high in every stat. Plenty of final forms are deliberately poor in one stat as a balance cost.
  • Legendaries with evenly spread stats rarely top any single one — a Pokémon with a huge total is not automatically first.
  • Speed produces the most upsets: many frail Pokémon are extremely fast, and many of the bulkiest walls are close to the bottom.
  • Special Attack and Special Defense are separate stats and often diverge sharply on the same Pokémon. Ranking one from memory of the other is a reliable way to lose a round.

Stats, and where they come from

The numbers are base stats from PokeAPI — the species values before level, nature, EVs or items enter the picture. That is deliberate: base stats are the part of a Pokémon that never changes, so a round tests knowledge of the species rather than of a particular build.

The ten Pokémon are drawn by a seeded shuffle keyed to the date, and the stat is the day count modulo six. Both are reproducible, so every player faces the same ten and the same stat on the same day.

Does a wrong attempt cost me anything?

No. The attempt count is recorded so you can compare runs, but there is no limit and no penalty.

Are ties possible?

Two Pokémon can share a base stat value. When that happens either order is accepted for those two positions.

What is the VGC variant?

Same ordering mechanic, but the pool is drawn from competitively relevant Pokémon instead of the full Pokédex.

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